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Buckys C++ Programming Tutorials – 12 – Introduction to Classes and Objects
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39 responses to “Buckys C++ Programming Tutorials – 12 – Introduction to Classes and Objects”
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thanks to using name Bucky in your examples, i now remember the name. Cool trick man.
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Thank you very much your good quality video. It is really helpful.
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tnx man 8 minutes tutorial enough for a beginner to classes , better that other 45 mins 😀
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…Access the CRAP inside of your class … I LAUGHED AND DIED
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it works!
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Should have done TunaClass
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The skill you posses to be able to make my brain understand this in just 8.25min is a divine gift!
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I cant believe this video was made years ago but it is still so very helpful. Bucky buddy you are the best!!!!!
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I tried following but it kept saying it needed a terminating number or something
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bucky you are the best
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Hii buckyy! What if we want to return multiple data types?
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What compiler do you use? I currently use dev c++ but I want to use visual studio but i just dont know how to add more libraries, like #include <dirent.h> etc.
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so there can be 2 classes with the same name and thats why we need objects? I mean cant we just use the name of the class instead of using it and a object?
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Thanks a lot man! Great tutorial
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The man. The myth. The legend. Bucky.
I always come back here for your tutorials. Simple and comprehensive.
So much better than 3 hr long school lectures -
This reminds me of the dots I see in windows programming.
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So… public classes are the same thing as structs??
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.
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It took three weeks for my college professor to get this far in the introduction to C++ and cost me $750 in credits before I dropped out. Thank you for your service and for making this program. I only wish I found it sooner.
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You are the best O:)
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Thank you, your explanation is so clear and simple that I finally understood something no one could explain me before to understand. Since last Saturday I am finally moving from VB6 to C++.
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Thank you for this video. It made things so much easier to understand.
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What's the point of private functions inside a class? For the public functions to use?
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Made a math class thingy!
#include <iostream>
using namespace std;
class math {
public:
int add(int x,int y) {
return x + y;
}
int multiply(int x, int y) {
return x*y;
}
float divide(float x, float y) {
return x / y;
}
};
int main() {
math Math;
cout << Math.add(10, 10) << endl << Math.multiply(7, 3) << endl << Math.divide(6, 3);
return 0;
} -
bucky you are the shit!!!
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94 college deans watched this video
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The class with the objects inside it.
So you can call the objects in that class if you call the class first and then call the objects inside it -
class coolClass{
public:
void coolSaying(){
cout << "Bam, wam, thank you Ma'am!" << endl;
}
};int main (){
coolClass coolObject;
coolObject.coolSaying();return 0;
} -
Is it normal that I did not well understand the concept of Objects?
Do you guys think that if I continue the C++ tutorial playlist and I will understand it automatically? Or should I rewatch the video, or watch another tutorial to understand its concept?
Thanks in advance. -
It's funny how I got used to your voice at a speed of x1.5
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Do you not need "new" in C++ to create a new Object like you do in Java?
For example: BuckiesClass object = new BuckiesClass(); object.someFunction(); -
can please tell me the difference between class and object in brief.
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cout<<"Bucky is awesome!";
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Exalent! Good job!
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who watching in 5-2017 ¿¿¿
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❤️ C++
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This has been one of my toughest concepts to grasp in C++ and all of your tutorials have been super helpful! Thanks so much!
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How can I prototype my class if I want main on the top? It gives me an error when I try to do it the same as with the functions.
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nice vid….
can you help?1. Create a class called Engine that models the engine of a car…then create a class called Car that inherits the Engine class.
2.create a class called Point that models a 2 dimensional point…then create a class called Point3D that models a point in 3 dimensions by inheriting from Point..
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