Coding Challenge #11: 3D Terrain Generation with Perlin Noise in Processing

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In this Coding Challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing.

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Nature of Code class on Kadenze:

My Perlin Noise video:
beginShape() reference:
noise() reference:

Source Code for this Challenge:
Processing:
p5.js:

Processing:

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