Coding Challenge #64.3: Inverse Kinematics – Fixed Point

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In third video on kinematics, I use inverse kinematics to create a tentacle-like creature (fixed to a base point) that tries to reach for the mouse.

Link to Part 1:
Link to Part 2:
Link to Part 4:

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Links discussed in this video:
Kinematics on Wikipedia:
Interactive Fish Aquarium Desktop Wallpaper:
Coding Math on Youtube:

Source Code for the all Video Lessons:

p5.js:
Processing:

For More Coding Challenges:
For an Intro to Programming using p5.js:

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