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We continue making a Tetris clone in this video. Our goal this time is to get those Tetris shapes to stack on each other. A lot more goes into that then we may have thought. I’ll be covering Simulating Game boards in Arrays, Printing Arrays, Removing Event Handling from Objects, Instantiating Objects, Debugging, Moving All Shapes in a Scene and a whole lot more.
I continue with my new teaching format in which I make mistakes and then fix them to help you learn.
Thank you to Patreon supporters like the following for helping me make this video
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